Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

If you have the time. I have a few questions.

1. I can tell you are using HTTPRequest to make the calls to your server. Are you using specific headers such as no-cors to eliminate CORS issues? Do you have any sort of info you can share on what worked and what did not when it came to CORS issues specifically? I find some browsers very finicky.

2. Are you using a single threaded web export or multi threaded? Also do you use threads in your HTTPRequest? Why or why not?

3. May I ask which version of Godot you are using?

4. Do you plan to launch this game on steam?

Thank you again for your time. I have been playing with similar ideas and ran into way more CORS issues than I expected, however I got everything working after a few hours and specifically making sure that the cache was cleared. 

Ops sorry I just noticed this message today. Looks like itch.io did not send me a message when you replied.

Im using those headers to prevent that:

header("Access-Control-Allow-Origin: *");

header("Access-Control-Allow-Methods: GET, POST, OPTIONS");

header("Access-Control-Allow-Headers: Content-Type, Authorization");


Single thread only since multi-thread will cause some bugs in Godot 3.X. Im using Godot 3.6-stable. I don't like the new Godot 4.x branch

I wanna first port my GodoRogue game to Steam first, then maybe I will port Coop Catacombs.