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* SPOILERS*

Loved it! Controls, atmosphere and music are excellent. The morph ability is very versatile. I like how the fire before the boss is already lit so you don't have to choose.

Some suggestions:

  • The way the spear attack moves you forward isn't really useful and often gets you killed. One thing to try might be to always apply knockback on a successful hit to either the enemy (if it's small) or you (if it's large) so that you don't end up overlapping it.
  • Enemies being the same colour as their environment can make them hard to see, though it sometimes made me slow down and observe carefully, which could be good.
  • Might be good to start combining enemy types in the same room before the boss.
(+1)

Hey dude, thanks so much for the support! 

I think I'll keep the spear moving you forwards, but I'll make some changes to make it less frustrating. I quite like your solution of large objects knocking you back but not hurting when attacking, I'll try that one out. The little caterpillars are intentionally hard to see, but I understand how that would seem unfair. And finally, the boss is set for a major overhaul, the fight's pretty slow, frustrating, and worst of all, doesn't really engage with the main mechanic (morph). 

So thanks again for playing, and for the kind tip (that's a first for me, so pretty exciting!)