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Day 4: Crosshair and digging

A-a-and hello again! So the fourth day has ended! Today I have prepared for you a gif with a scope system (it just revolves around you, but that’s enough) and digging. Digging takes place on ways to create an object on top of the tile map in int coordinates. This provides us with an exact match of sprites and the absence of unpleasant artifacts. You cannot walk through holes! Be careful not to trap yourself! This will be the main element of all the "puzzles" at my levels. Yes, the dungeon will be randomly generated, but the rooms will be pre-prepared. I don’t want to write a lot today, because everything I did is visible on the GIF.

Write your opinion about what happened. Is it worth adding some kind of pickaxe animation when creating a hole? Or does it look good? And also for everyone who wants to host the first playtest of my project tomorrow! You can finally play it!

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