19USD? you got to be out of your mind for that price.
Thank you for your feedback! as many of you mentioned, the game could use better pricing. Why does it not have it then? simply put, if a game only sells ~50 copies <due to its nature> then the game did not make any surplus. Believe it or not, even with this price, I made no profits from this game considering the development costs.
You might be asking> Why did you make the game then? Because I loved making it.
>But if you love making it, why not release it for free? I just need to justify the hundreds of hours (in the span of 6 to 12 months) I put in those projects somehow. They are far from perfect but they are my creations and your contribution help me continue working on future projects.
Buying it full price helps with the development of newer games. If you don't want to support future games, no worries. You can still consider buying this when it's on sale. There will be plenty more sales in the future. Thank you for your understanding.
Are you making the rest of the game or not? Bc 15 bucks is alot for a Demo... I would also like to know what I paid for. A full game or a Demo? Or was that the game? I still have no idea what is going on in this story.. The best part that got me in vested was the very end, within 5 seconds touching the door after doing everything its goes black and back to menu... I'm wanting to support but When people buy this game ALL of us want to know what is the money poring into... We would like to be updated on the development of THIS game. Not soon but like Now bc people aren't to happy with the final result, not knowing whats going on behind the scenes with this game is border line scamming people without proper communication. (at least thats how we feel) To us your basically telling us "tough luck suckers"... Please send us "screen shots", "development blog" Or "code process", "character development", "Speech text update" "world building"... At least Monthly, Please be aware I particularly have been coming back to this page for a news update, haven't seen anything except you saying a sale should happen. That doesn't get people hype unless they know what they are getting into... Please listen what you have HERE is very "vague"
Thank you from a supporter. Hope you understand.
Hi there. I really appreciate you being a supporter and coming back to this page every now and then. TreeEater is not a demo, this is the game I've worked on for many, many months. I know it feels short, but developing a 3D game in your spare time outside work can take a lot of time. I've explained why the price is the way it is many times now and I'm not gonna do it again. Regarding the news, I've been working on some projects, in parallel as I usually mistakenly do. There is nothing definitive hence there is no news. I keep going into tough development roadblocks, errors I encounter and problems I just do not know how to solve yet. As each game grows larger, the development time also expands. If many months of work resulted in about 20 minutes of gameplay, imagine what 2 years+ of development will result in [probably not enough gameplay]. Doing this as one person is painful and I was thinking of quitting game development all together. If anyone reading this plans to start making their own game, please don't. It is not worth it. Spend your time in a more enjoyable way. There is no money to be made and the joy of just creating something interactive goes away along side your sanity through the development hell.
I was planning to release multiple games this year. At least one that is longer to play and several shorter ones. But all of them require time and knowledge I initially underestimated. Better to release nothing than something that is mediocre. I am sorry this takes so much time and I am also sorry my communication was not professional. After the future release of this year's game,[there will be at least one] I plan to improve on the communication.
Thank you for sticking by. Hope you understand.
I get where you are coming from it was a good concept, but content wise sub par for the price. there are plenty of other games that are much cheaper and took similar if not more effort and did much better in the profits due to a lower price. In the end its not the time, energy or cost that determines price its the quality and the market that determine it. if income is a problem try starting a patreon or similar service. for a decent fee so those who can/ want to can support development. the game here is lacking content and quality for its price. if this were priced around $7.99 it may have done a lot better. For the concept and 3d style this is an A+ game but not at its current price. I hope to see more games from you.