patched :)
Daniel Arturelli
Creator of
Recent community posts
Hi there. I really appreciate you being a supporter and coming back to this page every now and then. TreeEater is not a demo, this is the game I've worked on for many, many months. I know it feels short, but developing a 3D game in your spare time outside work can take a lot of time. I've explained why the price is the way it is many times now and I'm not gonna do it again. Regarding the news, I've been working on some projects, in parallel as I usually mistakenly do. There is nothing definitive hence there is no news. I keep going into tough development roadblocks, errors I encounter and problems I just do not know how to solve yet. As each game grows larger, the development time also expands. If many months of work resulted in about 20 minutes of gameplay, imagine what 2 years+ of development will result in [probably not enough gameplay]. Doing this as one person is painful and I was thinking of quitting game development all together. If anyone reading this plans to start making their own game, please don't. It is not worth it. Spend your time in a more enjoyable way. There is no money to be made and the joy of just creating something interactive goes away along side your sanity through the development hell.
I was planning to release multiple games this year. At least one that is longer to play and several shorter ones. But all of them require time and knowledge I initially underestimated. Better to release nothing than something that is mediocre. I am sorry this takes so much time and I am also sorry my communication was not professional. After the future release of this year's game,[there will be at least one] I plan to improve on the communication.
Thank you for sticking by. Hope you understand.
Thank you for your feedback! as many of you mentioned, the game could use better pricing. Why does it not have it then? simply put, if a game only sells ~50 copies <due to its nature> then the game did not make any surplus. Believe it or not, even with this price, I made no profits from this game considering the development costs.
You might be asking> Why did you make the game then? Because I loved making it.
>But if you love making it, why not release it for free? I just need to justify the hundreds of hours (in the span of 6 to 12 months) I put in those projects somehow. They are far from perfect but they are my creations and your contribution help me continue working on future projects.
Buying it full price helps with the development of newer games. If you don't want to support future games, no worries. You can still consider buying this when it's on sale. There will be plenty more sales in the future. Thank you for your understanding.
first of all, thank you for playing my game! it is great seeing my product being out there.
In order to make the surroundings brighter you might consider pressing the L key to activate the light. In order to move faster you may consider keep pressing the space key as well. I will try to add more settings in my future releases, things like mouse sensitivity or gamma. If you have trouble finding the right roots, you might wanna check a map I've released a while back.
It was a conscious decision I made to make the game have a slower pace and have a darker ambient. I believe this gave the game a cinematic look. But I might've been wrong?
Anyway, thanks again for playing my game! Wishing you awesome holidays!
Totally understand your point. A massive sale is coming that will last a pretty long time. I will be entirely honest with you, this will be a big gamble for me. But nonetheless, the community asks for something and I shall answer the best I can to my abilities. Thank you greatly for your feedback. I really mean it, you wrote a lot of words there and it was not chatgpt, you spend your own time in doing something that hopefully will become a win/win for everyone. Thanks again for being here and sticking around and make sure to come back in December :)
Thank you greatly for your feedback! Please don't lose hope because a sale is coming and it will be a very good one. I have the announcement ready. As for why I was reluctant to show off more of the game, the reason is that I was and still am afraid not to spoil anything. I believe in offering people a pleasant surprise when they play my games and see that there is actually more than what was revealed in the trailer/teasers. But maybe this is not a good strategy. I'm still learning.
You're certainly right there are many combinations that converge to certain endings. And people have been playing a lot and some got through all of them. But it is true, the game could've been less complex and easier. It seems my games can be very simple and very difficult in the same time and I can't seem to strike a balance... I am however working on a guide. Sorry for not giving a straight answer.
Interesting feedback. I don't give much info because 1. there is no complex gameplay - as you play you're gonna experience pretty much all there is; and 2. I like offering people a pleasant surprise. This is also the reason I deleted some comments here, they were revealing the whole game and were spoiling the whole experience. It's really bad when people tell you how a movie's going to end. But is also bad when a trailer is revealing too much or sometime even the whole movie. Things are really difficult to balance. But I will definitely consider it.
Thanks a lot! I found it especially challenging the process of balancing everything. The initial concept/ story was at least 3x longer. I had to trim it down so the experience wouldn't get too boring. There was explicit content planned for this game as the story would have allowed for it, but I was and still am very reluctant in adding any nsfw content in this game or any other of my games. If anyone reading this comment, could you please confirm you want explicit content in those type of games or not? Thanks a lot!
You're correct! The game does not reveal much about her health issues and if you went through all of it (I assume you did) then that's that. The original concept story was 3x longer but much of it I deleted to keep the game short. Thank you for playing and good thing you found an innovative approach to play it all through. That's what I call dedication!
I also bought DOOM 2016, just like millions of other fans that are into shooters games. If there were millions of people into weight gain, breast expansion, or ass expansion games, my games would *much likely* be priced lower too. But since these interests are *very* niche, there aren't enough buyers, which keeps the prices higher. Nobody knows this, but I have made zero profits from this game or any others I've developed.
If the price feels too high (which I totally understand), I recommend waiting for a sale. I always make sure to announce any upcoming discounts. Thanks for your understanding!










