Hi there. I really appreciate you being a supporter and coming back to this page every now and then. TreeEater is not a demo, this is the game I've worked on for many, many months. I know it feels short, but developing a 3D game in your spare time outside work can take a lot of time. I've explained why the price is the way it is many times now and I'm not gonna do it again. Regarding the news, I've been working on some projects, in parallel as I usually mistakenly do. There is nothing definitive hence there is no news. I keep going into tough development roadblocks, errors I encounter and problems I just do not know how to solve yet. As each game grows larger, the development time also expands. If many months of work resulted in about 20 minutes of gameplay, imagine what 2 years+ of development will result in [probably not enough gameplay]. Doing this as one person is painful and I was thinking of quitting game development all together. If anyone reading this plans to start making their own game, please don't. It is not worth it. Spend your time in a more enjoyable way. There is no money to be made and the joy of just creating something interactive goes away along side your sanity through the development hell.
I was planning to release multiple games this year. At least one that is longer to play and several shorter ones. But all of them require time and knowledge I initially underestimated. Better to release nothing than something that is mediocre. I am sorry this takes so much time and I am also sorry my communication was not professional. After the future release of this year's game,[there will be at least one] I plan to improve on the communication.
Thank you for sticking by. Hope you understand.