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Hi Pandako. I used the version 0.4.0 in my last project and it worked perfectly. But I tried to use the newest version 0.5.0 in my new project and one thing  apparently didn't work very well. The tiles linked to a jump through platform hitbox didn't form one single rectangular hitbox when put together. For example, if I put together 9 tiles forming a square block, each line of blocks work as an indivudual platform, with a "floor" on the top of each tile. It didn't happen in 0.4.0, where the same square made of 9 blocks form only one jump through platform, with the floor, where the player can walk on, only on the top of the square. I'm not sure if I'm doing something wrong with the 0.5.0 but luckily I still had the version 0.4.0 saved in my PC and that's the version I'm using for now. Is the 0.5.0 supposed to work like that? I wish I could move on to version 0.5.0 but looks like the older version will give me better results. 

Hi WLCSoft,

Thanks for reporting the problem.

To use the merging feature of this extension, the sprite collision mask must be set to "Use full image as collision mask". This is not the default collision mask for sprites. (The default is "automatic collision mask".)

If the merging feature does not work, change the sprite collision mask to a custom collision mask and then select "Use full image as collision mask".


Note that this issue does not occur with Tiled Sprite objects.

Thank you very much for the explanation. I'm gonna try that solution. I think it's gonna work now. :)

(+1)

I've just tried it and it works! Thank you very much. Your extension still works better for me than the GDevelop inbuilt tilemap.