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PANDAKO

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A member registered Sep 27, 2019 · View creator page →

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Hi reina,

The cause of this problem is unknown, but if the problem does not occur when using network preview or previewing with the browser version of GDevelop, it may be an issue with Electron, which GDevelop uses.
(This problem appears to occur when using AMD CPU or GPU.)

If this is the case, unfortunately it would be difficult for me to solve the problem. 😥

Does your game render 3D scenes correctly in network previews or published games?

Hi UselessJAB,

I need more information to solve it.
Can you tell me what version of GDevelop you are using?
If you don't mind, press "ctrl + shift + i" in the preview window to open the developer tools and attach a screenshot of that console screen here.

Thanks for checking.
If you see it, GDevelop may not be the cause. More information is needed to resolve it.

GDevelop 5.1.156 will be released soon. Please update and check if the issue is resolved.

If you don't mind, press ctrl + shift + i in the preview window to open the developer tools and attach a screenshot of that console screen here. (What I need is the 3rd line)

If the third line of the console screen shows "Three.js r146" then the extension is included in the game.


See comments above for follow-up.

This is similar to the bug contained in GDevelop 5.1.154.
It should have been improved in the latest GDevelop 5.1.155, but the improvement may have been incomplete.

Also, I've confirmed that the latest browser versions of GDevelop also have the problem. I have contacted GDevelop about this issue.

Thanks for letting me know. I can't reproduce the issue on my PC, but I'm currently investigating the cause.

Thanks for letting me know. I can't reproduce the issue on my PC, but I'm currently investigating the cause.

Hi planktonfun,

Thanks for the interesting experiment.
Please use discord DM.

Thanks for the great work. 👍

Thanks for the great work. 👍

(1 edit)

Again, it is difficult to explain everything about collisions here. The game you can play on this page is the "Dungeon Example" included in the examples.
Or I suggest you wait for someone to make a tutorial video.

Hi GosSammer,

Sorry, it's difficult to explain how to do that here. See the example provided for that.
Note that 3D collision is not yet implemented.

Please refer to the video or example. "Dungeon Example" and others may be useful to you.

I have yet to create a full 3D platformer. With "Move 3D Object" and "Raycast" it might be possible.

There are people who have already achieved those things.

Please refer to the video or example. "Dungeon Example" and others may be useful to you.

Hi GosSammer,

Thank you for your request.

3D modeling (creating 3D models in 3D games) is not possible with this extension.
Please use 3D modeling software (e.g. Blender) to create 3D models.

I will soon be making a video on how to import OBJ files generated by 3D software.

Hi GosSammer,

The extension in the video is an older version, but the camera behavior hasn't changed much since then, so the current version doesn't change how you use it.

I recommend that you check the video carefully once again.

No, you can use OBJ format files. Please read the description above for details.

(1 edit)

Version 0.6.3 has been released.
Fixed a bug in "Remove 3D Object".

coli? collision?
Please refer to the video or example.

(3 edits)

Please refer to the video or example.
"Viewer Example" and "Load OBJ format example" may be useful to you.

Check the following points

  • Did you move the box so that it is visible to the camera?
  • Did you wait for the texture to finish loading?
  • Have you set the new "Opacity" property to a value greater than 0?

Check the following points.

  • Use the "Change Tiled Sprite opacity" action.
  • Set the value of "Alpha Channel Test" correctly.
(1 edit)

Thanks for letting me know.
I have confirmed that deleting 3D objects fails. I am currently working on this issue. Completed!

Hi 👋

You can't set the 3D Object ID, but you can get it with the behavior's string expression "3D Object ID".

No documentation for now. I would suggest referring to the example.

Version 0.6.2 has been released.
Fixed an issue where 3D scenes were not displayed in the Android app.

(2 edits)

Hi dar-kice,

Thanks for letting me know.
I have confirmed the issue on Android (apk). I am currently working on this issue. Completed!

(1 edit)

This is an extension to add 3D functionality to GDevelop (2D game engine).

As explained earlier, that will not work. If you want to rotate freely, create and control 3D objects using only 3D actions, not behaviors.

(1 edit)

Hi Lounes99,

Have you tried the behavior string expression "3D Object ID"?

Also, some 3D actions have no effect on objects using behaviors. Because the 2D object values take precedence.
e.g. position, rotation etc.

I'm sorry. I do not offer examples for free.
Can you point me specifically to that video and its time?

Hi Xgames studios,

Please refer to the video or example.
"Dungeon Example" and others may be useful to you.

What exactly is a kit?🤔

Hi think3,

Yes, you can do them.

Hi maxSkg,

This extension is MIT License so you can use it in commercial projects.

Hi maeli,

Please see this video.


Hi yakisoba88,

Use the "For each object" event.