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Jorel... I will say one thing...

I spent 5 hours playing your game.

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On a more serious note, I love the mechanic of mixing and merging, it is so clever! I mean most of the stuff was said by others but, oh my, it's so very juicy and satisfying to play, sfx and vfxs perfectly melded together! I adored discovering every class and finding the most broken of builds (gambler, bard, knifer, enchantress I'm looking at you) It is quite something to witness, especially when getting a few hundred rerolls: it really felt like an enjoyable scoring heaven!

The only negative aspects for the game is QoL really: I wish there was some like Dice-o-nomicon to catalog the different die and the combinations to get to them, even on the 5th playthrough I still was mixing up how to get the pair cleric/spellblade and or the pair dancer/ranger.
Another problem I had is the sorting dice options sometimes broke some dices. It seems the sorting animation stops the rotation of the dice, and if that one dice didnt finish rolling it will be lost for the turn, unfortunate but a little issue I found out about

But that's a nitpick, this game could be released in early access and I would raise an eyebrow and say: "this is early?" 

Amazing submission of course, I'm amazed you pulled this off alone in such a short timespan, please make it into a full game!

(+1)

My god.... 5 hours??? I don't know if I should thank you or apologize... (but really, thank you)

I thought about adding a catalog where you could see the combinations you discovered, but that would take a lot of time. I spent two entire days just to make the dice merging screen. It was pain. 

I also think I forgot to disable collisions and reset angular momentum when dice is sorted. I tested it a couple times and thought it was good to go. I'll work on some small fixes, maybe balance the encounters and some of the dice classes a little bit, but I don't plan on making a full version any soon. I have another game of mine on the burner right now.

Again, thank tou so much for playing the game. If you are craving a great dice rolling game, give Slice&Dice a try. It was my main inspirations for this one, really great game.

(+1)

Really? Is it just dice merging screen that was difficult to make or are you talking about the mechanic of merging itself? Cause that definetely sounds like pain haha...
Small fixes is what the game needs, I think the fundamentals are just so fun that even encountering one bug or two did not deter me from playing!
I'll look into Slice&Dice, thank you for the recommendation! And I wish you the best of luck and fun on the game you're working on! :)

I was having a really hard time figuring out how to design the screen itself (looks and functionality). Then I had a really really hard time making it. And then I had to make the dice merging work on top of that. But I'm happy how it worked in the end. I wanted a very tactile menu, you know?

Good luck on your dev journey too :)