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Hi, I think it's a nice small idea, and the charge/slowmo mechanics is a brillant example of risk/reward. But the reward is smaller than the risk: charge is depleted at a much faster rate (and I'm playing at easy/medium).


Hello il signor M!

The version currently available here is a reasonably odd build of the game. Since this build was uploaded, we went through Greenlight and are currently working toward a release of Lost Wing on Steam.

You'll be glad to hear that the risk/reward balance is much more finely honed now, and there are alternate ways to build up charge. On top of that, there has been a sizeable upgrade to the visuals and there are additional zones and bosses now too.

Thanks for playing!