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Took me a lot of tries to get used to the game. Maybe start off a little slower and have the belt slowly speed up to let the player get a chance to see what's going on and experiment a little. Other than that, I think the game has a lot of potential for future development.

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Hey Dev Pirates! (I actually recognize your name from the GDKO round 1 video, nice to meet you!)

Thanks for the feedback, I definitely agree that I could have improved my game by making things slower in the beginning, rather than throwing the player directly into the pit!

In any case I am grateful you have tried my game, and thanks for the comment on its potential ;) Peace!

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No worries at all, no one should be expecting a perfect game in a game jam, this round was all about the two mechanics and you got that down. I hope we both make it to round 2.

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I think you did a great job on your game, unfortunately I didn't manage to check it out during those last submission days, I have just played it now -- which is a shame, considering how good I have found it to be.

I am sure you have nothing to worry about, it was an excellent design! I also hope we get to meet again in round 2, good luck on that!