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(+1)

One of the better games I have played in this jam.
I loved the art style and the sound design is also very good. 5 stars on both ends.
I really like the flip the duck and flip the camera mechanic, and the starts a really nice to have to incentivize the player to play the game in a "harder" way.
Like others mentioned, the game is too hard and it is not always clear what hit you. This is particularly frustrating in the end of the level, where I have no idea what keeps sending me back, independently on what camera view I am at. At the end I was just trying to end the level (not getting any starts) and still I couldn't finish it. It feels that in regular view it should have been easier (you could have kept it pretty hard for people trying to get all the stars.)
That said, I really liked the game. Great job

(+1)

Thanks for your feedback. At some point I had planned an infinite procedurally generated level but I ran out of time and I just authored it by hand with an impossible “wall” at the end. The level is doable with a couple tricky parts towards the end where you just have to quickly flip down and up again, change side and do it again. Initially there were “weeds” underwater instead of “rocks” but they were even harder to see.

If any 3D artist sees this comment and want to collaborate on enhancing the obstacles shoot me a message!