There is a bug with the hospital where I can't kill any enemies on the 3rd floor. Are there anyway to deal with it without changing version, as I'm hunting achievements on RetroAchievements.
Viewing post in Silent Hill 2 20th Anniversary Demake for Gameboy comments
The rebirth ending triggers if you collect the obsidian goblet, white chrism and read the book of lost memories and book of the crimson ceremony. To avoid that ending just skip collecting those items.
Good luck with your project! I have tried to make the first game a few times, in a prototype version of game boy born from a wish if you beat the game and started another there was a door in heavens night that opened to a warp room with an air screamer hanging out over a door leading to silent hill 1 prototype...
Holy, that map design is so good, much better than mine. Except that the color palette of your looks more like SH2 than SH1.
Up to now, I've finished the cafe and implemented the fog and darkness system (which is really important for a Silent Hill game). But after looking at your image, I think I will redesign the map to be bigger, or just keep it small like your SH2 Demake.
Thanks I haven't researched the pallets yet. The map needs lots of work and is only a section of old silent hill and shopping district, but then comes the problem of connecting south park and the choice of using SH3 lakeside amusement park map [which is more complete with rides] or the original or combine both, that also goes for the story wasn't sure if I want to try incorporating Shattered Memories, SH, and SH play novel into a massive multi-ending game with unlockable scenarios and characters.


how's this?