Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Okay first off, love the battle field grid esque dual gameplay thingie majig. Its awesome! I developed the strat of barricading the ant sand spawning area instead of blocking off the buildings, I could spam that for 25 seconds while setting cannons close to the sand.  Stacked with the multiplier, the game was really rewarding. However, I was a little confused on how points are gathered- when the ant bullets hit the castle, it would be nice to see it take damage or somethin since the whole point of the game is to protect it. Also, when I first played it, I noticed there was a timer to put down blocks, but not a visible timer to put down cannons, so an indicator for that would be helpful as well (I went a round without cannons because of this, I know L gamer move). Speaking of cannons, Left clicking for cannon use is also very delayed- I didn't know if that was intentional or not, but I found myself using aim assist on my cursor and mashing the left mouse praying the cannons shot out when I clicked. With some tweaks, I can easily see this being an itch classic, and again, this idea was awesome! Ants in my pants / 10 (Also the music ending right on the timer is a neat touch)

(+1)

Thank you  for playing our game. In our original idea, the cannons were more going to be mortars whose projectiles follow an arcing path instead of cannons that shoot in a straight line. The shooting phase was going to be more like placing a target for the mortars to shoot, watch them shoot, then after a cooldown select a new target. This ended up being a little more complicated than we expected so we had to pivot to something easier for the jam. We are hoping to have some upgrades for a more fuller version in the future. Glad you enjoyed our game and thank you again for playing!