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Awesome, yea I hear you hank, on that shooting challenge. i have NEVER gotten it, we just forgot to push it up to like 20s this build. Also a lot of the other stuff. Also, sorry about the sacrifice room not being messaged, shops not having desc. etc. etc. there's still a lot of little stuff like that that needs love but we had to draw the line somewhere in the interest of shipping this beta.

for difficulty: this is something we're going to be massaging until the final day of sending it off. so yea. we actually haven't changed the hole density, though we have changed the "peg" spawning a bit. and i thiiiink the enemy density is pretty much the same too? but yea, there may be just some tendency towards hole/enemy clustering that we need to manage.

NOTE: Are you all using the try-a-power out in crystal rooms? that was a huge addition that we are hoping gets folks acclimated to suits they might otherwise not try. that's something specific we'd like feedback on if possible. i know that sort of primes you to try it, but before this were you experimenting up there at all with more dangerous powers and stuff?