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First game jam

A topic by MrBonely created Feb 06, 2020 Views: 293 Replies: 4
Viewing posts 1 to 3
(1 edit) (+1)

Hey guys, long time game making dabbler, first time jammer here. Any advice from people who have a bit of experience when it comes to working efficiently? i.e. how much time to put into what, which systems to build first to save headaches etc. I know this is a really general question but any tips would be greatly appreciated. Hope you all the best of luck with finishing your submissions!

Submitted(+3)

This is my first as well.

I like the advice someone gave me on the Discord, as well as in a video I saw, of the "4:44" rule. Spend 4 hours creating the game, then spend 48 hours polishing it. Obviously we have 72 hours, so I guess it would be the 6:66 rule. 6 hours making game, 66 hours polishing.

Thanks for the reply, that sounds surprising to me! i'll try to get the game part down fast then

Submitted (1 edit)

I'm taking that as:

Get core requirements done quickly. Hypothetical example:

  • Player can move
  • Player can shoot
  • Enemies can be hit/killed
  • Level win/lose conditions in place

And once that's out of the way, you have the rest of the time to improve everything else about those things:

  • Player can move, is animated, feels great, momentum causes delay animation when switching movement directions
  • Player can shoot, with cool muzzle flash, hit effects, kick-back, camera shake, implement an ammo counter and reload system
  • Enemies can be hit/killed, but have a shield so they can't be hit from the front, and have sound effects and animations
  • Level win/lose conditions in place, with added fan-fare like celebratory particles and sounds and a reward or xp system.
Submitted

This is pretty interesting, thanks for sharing I’m gonna try this for the next game jam :)