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Thanks for the reply, that sounds surprising to me! i'll try to get the game part down fast then

(1 edit)

I'm taking that as:

Get core requirements done quickly. Hypothetical example:

  • Player can move
  • Player can shoot
  • Enemies can be hit/killed
  • Level win/lose conditions in place

And once that's out of the way, you have the rest of the time to improve everything else about those things:

  • Player can move, is animated, feels great, momentum causes delay animation when switching movement directions
  • Player can shoot, with cool muzzle flash, hit effects, kick-back, camera shake, implement an ammo counter and reload system
  • Enemies can be hit/killed, but have a shield so they can't be hit from the front, and have sound effects and animations
  • Level win/lose conditions in place, with added fan-fare like celebratory particles and sounds and a reward or xp system.

This is pretty interesting, thanks for sharing I’m gonna try this for the next game jam :)