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Just an idea, what if you make the inventory look similar to minecraft for example and give items icons, you can even modify notify screen to show item icon when lost or added.
Like so:

screen notify(message):
    zorder 100
    style_prefix "notify"     frame at notify_appear:
        hbox:
            spacing 10
            if isinstance(message,list):
                image message[0]
                text message[1]
            else:
                text message     timer 3.25 action Hide('notify')

And is called like so:

renpy.notify(["icon","message"])


Another thing is items weight, MC shouldn't be able to carry tons of things and travel normally.

I was thinking about item icons and I keep that plan for the future. The problem with icons is that I would need a lot of them and I prefer to put funds into character sprites or backgrounds, not the icons. 

The weight is also something that is already in the game. All the items have its weight. For now it's just not working. Before there weren't a chest to store items, so everything had to be on the MC. It brings also different aspects that may be difficult to overcome with current coding - what if the player is already max number of items and there is a key item that need to be picked. 

Anyway, both of those things are somewhere on my list of things I can implement sooner or later. 

You can make the quest related items be Weightless no matter how big or heavy it is.