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(1 edit)

First impressions.
LOUD !! if you are after a scare due to being suddenly deafened, it worked.
the difference in volume level between the menu music and the game is far too big.
My master level is down to 15% and it is still very loud.
Try and set your internal levels to 50% and let the user system have the headroom.

Does not list the native display sizes for 1360/1366x768 monitors.
Changing the display size does not seem to work. The screen flickers but does not change.
Settings are not saved.

Possibly a bug with intel GFX but cannot access the menu once the game has started, so have to kill the task to quit.
The menu does apear for less than a second when the escape key is pressed.

Upon entering the first corridor the dialouge is out of sync with the action.
The voice says "I hope the lever still works" before you have got far enough to see a lever. She shoulld say that when you are at the lever.

I suggest you have the voice actor play the game, or sit-in on a play through, as the dialouge sounds like someone reading sentences from a list, not reacting to the environment.
The voice seems disconnected and like someone reading a book, or a narrator speaking over the top.
Perhaps you can use the environment reverb on the vocal at the same time. This would help put the voice in the picture.

Why is there no crouch ?
The player is supposed to be a stealth expert but cannot crouch. This seems counter intuative, even if crouching does not help with defence or hiding.

The motion blur goes well with the look of the game, but can feel like the player is under the effects of drugs. Personally I would turn it down a little, or only use it during times of anxiety so it seems like maybe you are over flowing with adrenalin.

Sorry for being so critical but being involved with game development it is difficult to switch off.
I am only just starting the game so I don't have any gameplay feedback yet.

(1 edit)

Hi Dr-Flay

Thanks a lot for your constructive feedback (Highly appreciated!)

First of all, this demo is already outdated and we are currently working on adding a new and improved version (Soon) with some of the issues you mention already fixed.

However you did bring our attention to some necessary fixes/tweaks that we shouldn't have overlooked.

SOUND VOLUME - just as @Peanuder pointed out as well, we need to look into the sound volume issue.

RESOLUTION(1360/1366x768 ) - We missed that one and would make sure to add it in before the update drops

SETTINGS AND CHECKPOINTS - Already fixed! Settings and checkpoints now save.

INACCESSIBLE MENU WHEN GAME STARTS - This has already been fixed.

VOICE - The current voice is just a placeholder voice for the demo and would be changed before the main game launches (So please bear with us for the demos).

CROUCH - was deliberately not added because it's not a game about stealth (Imagine what lets plays would look like when people start complaining the crouch is useless because they cant stealth their way through situations. lol)

Thanks a lot for your feedback.

I noticed I was late but figured you may update the full game with anything outstanding.

Yeah as I said even if crouching does nothing it breaks the believability when you can't. This is a matter of story-telling and what the game looks like, rather than plays like.
Crouching in many games does not help with stealth or getting under objects, however it does move your view if you wish for a clearer look at something on the floor.

The fiction writers rule of "Suspension of disbelief" is what separates the best fiction from the rest. It is the attention to details that the audience should never actually notice because it is so natural.
Take for example the colours of the skies in the Babylon-5 series. They used info from NASA and JPL to make sure the faked planets you will never visit actually have the correct colours for the atmosphere and type of star.
All the clothing and ornaments of the races were based on the colours of the minerals found where that race was supposed to come from.

Would any of the audience have noticed any of that ?
The question is more, does adding crouch break the game in any way ?

What was the most outstanding annoying thing about the early Batman films ?
For all his superpowers he couldn't even turn his neck.
Didn't break the plot or affect anything, only made the audience scratch their heads in puzzlement.

I won't say any more about it, but will finish with this, I love the player animations. Very nice work indeed.

Hi Dr-Flay.

Thanks for your feedback so far.

We have just uploaded an updated demo so please check it out and as usual, we expect your feedback.

Crouching will make its way into the game before completion.

Thanks.

Please don't feel obliged to on my behalf. I did hope other users may have expressed their like or dislike of the idea.
When you have the first test you can decide for yourself.
Does this feel right for her character ? Does it feel like she is more in control of her situation and surroundings ?
We know it won't help for real, but does it feel more immersive and like the player has full control, even when they really don't.
LOL I'm not saying it's about tricking the player but I think you know what I mean.