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(1 edit)

Update Feb 14 2017

So, here's a mini update! I recently finished the falling animation that I needed for one of the puzzles that I was making. Here it is, as well as an improved version of the battler idle animation for Naya:

non animated fall:

old battler idle:

new and final battler idle:

When the time comes for me to start playing around with the actual battle system, I'm going to try and make it so that when you equip a weapon on the map, the battler sprite will change to include that weapon. I'm guessing you do that by setting up a parallel event that checks if a certain weapon is equipped, then have it change the battler sheet accordingly. (feel free to correct me if I'm wrong.)


I've already implemented the falling animation into the puzzle, now I just have to finish linking the two puzzles together properly (which I managed to confuse myself while trying the first time), and make it so that you can move on into the next room and take the item waiting there.