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(+1)

Well, thanks for commenting on giving yourself all the upgrades, this now made me realize I've made a huge oversight.

But it doesn't really matter that much anyway since most of what you saw is of subject to change, some is placeholder stuff as well.

And also, many things aren't even implemented at all yet either.

I honestly didn't know if that boss even worked still, haven't tested it in months.

Thanks for trying the game though, I'm glad you like it, and that sneaky upgrade cheat will be going away in the future. ;)

I think the trigger for Glob was pretty cool, can't say anything about the fight as wave ruines it.

Events triggered by progress or some upgrades can be pretty cool, especially if they are bound to an area and feel unexpected first time.

Oversight? you weren't planing to use this save system for the final game where you?

(+1)

So.. yeah, you're not supposed to have those kinds of upgrades when fighting that one so it won't be like that in the final game.

And yep, that fight is definitely supposed to be unexpected and you already know those event triggers are a thing in this game now so there you go. ;)

I'm not gonna lie here, as this is a 100% single player game, I kinda was planning to use this save system (+- some tweaks like actually checking demo upgrades...) but I'm probably going to rewrite it a bit.

Originally, the reasons for this system were:

Very easy for me to handle and a low risk for breaking any previous saves when patching the game. (very important)

Also it's somewhat easy for anyone else to try and fix themselves if something has gone wrong. (with some guidance)

In any case, changes will be made to the system and thanks for bringing light to this issue, you're the first one who has said anything about this. ;)