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(+2)

Hey, thanks for playing the demo!
- yes enemies can't trigger traps. While this is a standard for this genre, I've thought about and experimented with changing that but it often lead to a situation where enemies would trigger traps before you have even noticed them which felt not that good imho. They are way more lenient in this game compared to other Mystery Dungeon games though and you will always see them on the minimap when you're next to them

- As for the doors spawning in the same room as you spawn. Yeah, right now it's just random chance so that can happen. But since you're fighting an uphill battle against the power curve of the enemies it's often not a good idea to just get to the next floor as fast as possible. Maybe if you're equipped well enough that is.

- Yes, the rescue crystal is probably the most powerful item in the game. Buying it from the vendor is just to make sure you're extra safe as you can also find them in the dungeon. There are status effects that can prevent you from using it though and it will probably make even more sense why it is designed in that way in the full game!

- I think that the Serums are mostly scary at first when you don't know all the outcomes and the strategies to when you can safely use them. But as with the traps I made sure that they are not too punishing and as I hinted at before, there are a couple of ways to mitigate the risk even further.  There's probably also gonna be a new item which will let you identify all the serums that are in your inventory which will encourage you more to keep them.

Thanks for the feedback, and again, thanks for playing!