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Really cool demo, loved playing it. Cant wait for the full release.

I got a couple of question.

-Are enemies unable to trigger traps? Ive tried but everytime the enemy stepped into one nothing happened.

-Is it normal to spawn in the same room as the door for the next floor? I feel like thats intentional but wanted to give a heads up in case.

-Isnt the rescue crystal kind of busted?  Ive never died cause of it, just for 10 coins you can avoid dying, also it basically allows you to farm herbs, ammo, serum and hexes. On the other hand i feel like dying is wayy to punishing, i have killed myself just to see what would happen and it seems kinda hard to recover from it unless you had stuff already stored.

 Also i like serums but sometimes they just fill the inventory wayy to quickly, i barely used them when i had a good run cause i was afraid of blewing it, Itd be nice if u could maybe stack  maybe 3? of the same serum. They can be extremely powerfull i wont deny that but they usually were the first thing id throw when i reached max capacity.

(+2)

Hey, thanks for playing the demo!
- yes enemies can't trigger traps. While this is a standard for this genre, I've thought about and experimented with changing that but it often lead to a situation where enemies would trigger traps before you have even noticed them which felt not that good imho. They are way more lenient in this game compared to other Mystery Dungeon games though and you will always see them on the minimap when you're next to them

- As for the doors spawning in the same room as you spawn. Yeah, right now it's just random chance so that can happen. But since you're fighting an uphill battle against the power curve of the enemies it's often not a good idea to just get to the next floor as fast as possible. Maybe if you're equipped well enough that is.

- Yes, the rescue crystal is probably the most powerful item in the game. Buying it from the vendor is just to make sure you're extra safe as you can also find them in the dungeon. There are status effects that can prevent you from using it though and it will probably make even more sense why it is designed in that way in the full game!

- I think that the Serums are mostly scary at first when you don't know all the outcomes and the strategies to when you can safely use them. But as with the traps I made sure that they are not too punishing and as I hinted at before, there are a couple of ways to mitigate the risk even further.  There's probably also gonna be a new item which will let you identify all the serums that are in your inventory which will encourage you more to keep them.

Thanks for the feedback, and again, thanks for playing!