I do notice the Mac and Linux packages are significantly smaller than the Windows package, so is it possible the audio assets simply weren't included in the build
That makes a lot of sense. Seems like a unity build problem other people are having as well. I think I should be able to confirm it (and hopefully find a work around for it), once I get home tonight. Fingers crossed. Thanks again for letting me know about this!
Huh. Interesting and odd. The sound isn't supposed to be especially loud to begin with, but I am not a tech savvy enough person to instinctively understand why there'd be such a variance on different platforms. Sadly, I pretty much have to release the Mac/Linux versions of my unity games "as is" for now...I don't have the hardware to test them. Never owned a mac, and my Linux laptop bit the dust a few months before I made this. Hopefully, will find solutions in the future.