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Neat idea and execution. Hope that there will be more.

I think that "ground" tiles should be more clearly separate from "background" tiles. At least once I thought that I can make a jump and was blocked by something I thought that would belong into background. Also I think that some challenges are too precise. A little bit of leeway would make it flow smoother.

In all other ways I think that level design is just right. I always had some kind of clue where to move next, even without any instructions. Challenges were fun and it is nice that new mechanics emerge through different creatures that have their own purpose (love how snails work as shortcuts for cleared challenges). Music is awesome.

I had some performance issues on browser, which I guess is to be expected.


Thanks for extensive feedback! ^^ Great to hear that level design does its job, as I'm not that experienced on the matter, hehe.

I'll try to smoothen out some of the trickier jump sections, especially those in the first bird room for the next release 0.1.e. And I guess I should also work on the tilemaps, too! Which tile was the one you thought was part of the background?

And yup, it's is tricky to deliver a steady 60fps on browser, and for optimization I can only do so much (but I'll try to work on that, too.)

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Here is that part. Now that I think of it, it might have more to do with that plant that is on front of the wall, giving impression that it belongs to background.

Ps. I've found myself booting up this game just to listen to that catchy music that plays most of the time.


haha, didn't even consider that interpretation! I moved the plant one tile right so it should be less ambiguous in the next update.

Ps. Nice to hear that you like the music! You can also listen to (an older version of) it on my soundcloud: :D