Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics

Hi, there currently is no concrete plans to support running in VM or otherwise any emulated versions of Windows. Currently only native Windows is supported but a native Linux build might be in the cards, likely not for quite some time unfortunately. The situation tends to be PixelCNC's reliance on some advanced functionality in OpenGL that VM/emulation for some reason doesn't work with very well, particularly API calls which pertain to multithreaded OpenGL interaction. Barring a Linux build, if there's a way to get it running reliably via VM/emulation then that's something I'd be willing to look into. Let me know if you run into any other issues running it via Wine, the glShareLists error that popped up indicates that multithreaded OpenGL support probably isn't present which may interfere with proper function.