Ah, thanks
Also tried coding Mario's fireball, but the attack stays as the hadouken. Is there a fix for this?
Nvm, now Mario's turning Green. What's the issue with that?
Sounds like a palette issue https://platformfighterengine.github.io/#/tutorialB6
So since this Mario Sprite has about 15 different colors in one sprite, do I just expand the columns to 15?
The number of columns in the palette is the number of recolors/skins you can use in-game. The number of rows is how many colors are in the original sprite.
ah ok