agree, the physics feels inconsistent..
the rules are consistent btw, but the feeling is definitely not.
just to try to clarify those are the grabbing logic behind the scenes:
- grabbing with the mouse is timed.. after couple of milliseconds you loose grip.
if grip is not lost then you can finish the level in less then 10 sec - just grab Washing and move around however you want.. - When Washy touches the floor (any of the platforms) you can not grab him. this is one is super confusing and makes it feel broken because he almost never "fully" touches a surface.. usually he will bounce a little bit or something which makes the grabbing mechanics less consistent.
so those 2 are consistent but feels confusing and their combinations even more.
I spent a LOT of time of the Game Jame (48 hours) on tweaking the controls and physics, ended up with a far from perfect result..
the conflict is between making it challenging but yet feel solid and consistent
as you can see I left it for in the first side of two :/
if you have any thoughts how to improve on this Ill be super happy to hear
and thanks for playing and caring enough to comment - warms my heart :)