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Braxton Adams

3
Posts
A member registered Aug 24, 2019

Recent community posts

Well, the main issue I was having is I kept trying to fling Washy into the air only to have the mouse let go sooner than I was expecting and have him plummet into the spikes, I'd recommend having a set amount of time that stays consistent that you're allowed to hold washy however brief, that allows the player to plan their clicks around when around when the time is going to run out instead of having to rely on the mercy of RNG and it doesn't ruin the challenge because if they mistime it, or misclick, they will lose, so I think that'd be a good place to start. :)

(1 edit)

you have a fun concept but the main problem is the inconsistent physics, I would get frustrated when I click on washy one time and he goes flying then I click on him another and he stiffly drops into the spikes below, I pick him up once I hold him for what feels like 3 seconds the next I drop him immediately, there is no way to adapt and thus the only way to win is sheer luck. I like the music though.