Hi, Winter! I just had a quick question; how do I go about creating boost items to use in skill checks?
Viewing post in Rpg Maker MZ Plugin: RPG Style Stats and Skills comments
You can do it two ways:
- Create combat buff items and in the skill check boost options allow it to use inventory items
- Create a specific rule in the skill check boost that checks on a particular item quantity and will use it to boost the check
I like to create the boost rules with second method, it's more specific
Okay, I found it! Thank you! When I go to use the boost item, it's displayed as 'undefined' and has no icon, despite it drawing from the database. The boost is still applied and works normally, it's just the item's name and icon isn't being reflected.
I tested this in a vanilla project and the same thing happens.
Sure! Here is what I have for the override section. For 'boost options' I have allow skills and allow items set to 'true'. (I also wanted to add, when I set up the boost as a variable, the icon and name shows up fine~ When I set up a skill, it also says 'undefined' and is grayed out even if the character doing the check has it.)
Hey, there! I just had an idea for this plugin; would it be possible to add an option under "manually add buffs/debuffs" to apply to party leader? (Or to whatever actor is in slot 1?) That way the plugin can account for any member changes the player might make before a skill test! I just ran into this issue myself so I thought it was worth suggesting. :D
On another note, I'm attempting to manually set a debuff before a skill check, and I keep getting this error; "Can't find a valid Stat ID for manual buff command! Stat1." Is there anything I should be doing differently, or is this a bug?