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Nice update. I'm encountering a bug though with the Crow double battles. Sometimes, due to crits, only the Bow arms are left over after an AOE attack, but the battle doesn't end, thus locking the game.

Hmmm.  I'm gonna have to play around with that since it's definitely coded to kill the bow whenever the archer dies.  Thanks for the info though, I'll look into figuring this one out.

Okay I figured out what was going wrong.  I'll be posting a hot fix update to solve the issue soon!  That bug was way more derailing than I expected and idk how I didn't notice it!  Thanks so much for bringing it to my attention!

Sorry for bad news, but I got 1 more.

In the underground base of the crows, there are random invisible blocks all over, and also the crow's corpses block passages. In the left room, which is only 1 block wide, the crow you kill stops you from walking any further left, to the ladder.

No worries!  I was expecting issues since I didn't have the usual time for play testing.  Appreciate the reports lots!

(+1)

Also, that bug diagnosis was fast as hell. It looks like you have good coding practice. Fun game so far, keep it up!

I do have a small list of things both bug and not, which I think is worth bringing up:

  • Buffing moves from the Goddess Statue trees (concentration, healing etc...) seem to refund more stamina than they cost, have no cooldown, and also don't take a turn. While nice to have, are definitely too abusable.
  • I'm not sure if the Crows have any elemental weaknesses? I cycled through and they seemed to be neutral or resist everything.
  • I swapped around some accessories, and suddenly, the Magic option in fights has disappeared? I couldn't find any item descriptions that disabled magic, but it was strange.
  • Fights seem to encourage Full Bloodlust builds only, as even at max level, Crows do way too much damage, so bursting them down seems to be the only safe option.
  • I didn't know what the goddess statue options were for, so I was leery about touching them until late game experimenting. I didn't know what they were for until the end.
  • If possible, could you please add an in-game menu or resource that outlines all the unlockable skills, as well as numerical values on what they do? Resources are limited, and as far as I can tell, there's no way to roll back Skill points.
  • Same as above for status effects too actually, as well as how to remove them. I didn't know you could clear bleeding(?) with a Skill point move, so I just rested every time. Very punishing. Still not sure what getting drunk does, and the downsides of the alcohol consumables.
  • My laptop is so bricky that it's literally impossible for me to do the fishing minigame mash. Can you please add an option to make it the same as mining?

Great game so far btw. Good standalone RPG. Looking forward to more.

First of all, let me just say I GREATLY appreciated all of your feedback and bug reporting.  It was incredibly helpful to me since I had to skip my usual play testing period to get this out on time.  Thank you so much dude!

Reading this list some of these are definitely mistakes that I'll be tweaking and some of them are definitely things that could use some quality of life tweaks like more Hunter guides to explain enemy weaknesses and what statuses mean (plus i need to finish my custom icons which will hopefully be MUCH clearer just at a glance anyways.)  As a helpful tip for now, the Crows main bodies are weak to piercing attacks in particular.  So  guns and stabbing moves will net you extra turns.