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Yeah, I don't think you can do it directly from the comments. The best way would be to upload the file somewhere like mega, dropbox or mediafire, and then send me the link.

Here you go: https://easyupload.io/cfeup6

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You just need to examine the dress of the blonde girl sitting with the blue-haired girl to progress. I know that it might seem silly (since the color is visible) but you can imagine this as making certain she isn't wearing a different color underneath, for example. Anyway, the scene progresses as soon as you do that and back out of the conversation, so you can continue without worries. ^_^

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WOW, I have no idea how I missed that earlier because I remember checking every NPC in the room multiple times thoroughly. Thanks!

Also, I am trying to complete the Prodigal Son quest but whenever I go to the QoH, I am unable to ask any stripper about the noble, is the quest not possible to do with the Titty Lover trait? Can I get rid of it somehow?

Edit: Also how do i update the game?

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You can do the quest even with the trait. Check the walkthrough in case you missed something.

To update the game, just download the latest installer or the .7z archive and extract it as normal. Make sure to copy your saves from the previous version folder to the new one, if you don't want to start over. You should also copy-paste the "MyProject" folder if you want to keep your settings.

Turns out I had just already talked to her last month. Anyway, I’ve finished the game. It was an enjoyable experience!! Since you are still working on the game, I suggest adding more stuff/quests to do in the later chapters of the game, especially the 4th and 5th because having only main quests starts to feel really hollow.

Also, I had already learnt about the history of demons in the Royal Library before entering the 4th temple, so it was pretty obvious where the story was going reading the inscriptions inside, yet Erica acted like she didn’t know who was at war with humans, who were created by Byr, etc, so I think you should change it to Erica realising it right away (but perhaps slowly, to not jump to conclusions, and to confirm her suspicion) that Shapeshifters were related to Demons, if the player has already read about them in the library.

I wonder if you’re planning to add the coastal town to the East of Solina to the explorable map as well, I think it might be interesting (and perhaps more fulfilling) to explore the whole map.

I also want to mention that the Catching the Mastermind quest about the outcasts was not in the walkthrough, since I was stuck trying to figure out how to escape (had to come here for the solution after thinking I am stuck, like another commenter).

After completing the game, I looked for any things I missed in the walkthrough, it turns out there’s a whole Beatrix/vampiress path I didn’t find? Where was she? It doesn’t mention in the walkthrough where to find her as well. And the old guy at night at the Bazaar could sell you special items? Whenever I tried seeing what he had to offer, Erica always just said that she shouldn’t look at his shady wares without good reason. Also couldn’t find a locked house in the residential district to sneak into as a mouse.

Overall, I think it’s pretty nice game! It will be interesting to see what you add in Zanark for the library and in Golden Leaf to complete the Turning a New Leaf quest. How about letting the players shapeshift wherever freely if they choose to disclose everything about the shapeshifters? I didn’t complete the book before finishing the game so I don’t know what really happens if you do that, but I think it’s be cool to just transform whenever and see people’s funny reactions!

Glad you had fun with it. Yes, I'd like to have something more for chapter 4 and 5, that's one of the last things I have on my list of things to do.

You are right that I should change either the library entry or the tablets a little (I added the library after the temple, and I must have gotten a little overzealous with sharing some details, especially the Byr connection, so I'll remove that reference and make things less obvious/wrong). You gotta put yourself into Erica's shoes, though: she wouldn't be very willing to believe she descends from demons. Also, wars are fought all the time (I don't think the tablets refer specifically to humans as the enemy), so there should still be some ambiguity. Maybe I'll add more references to wars with and among other species, to muddy the water. XD

I was originally planning to add a couple of islands with a town/village for each, but this is one of the things getting cut for now. If I ever revisit Caliross with a "DLC" post 1.0, this is one of the things I'll likely add.

Yeah, I need to update the walkthrough (it's a bit hard to find the time, as it takes away from development).

Beatrix can be found at the pub, next to the Queen of Hearts (she sits at the corner). If you are a cowgirl she sends you away, though (the cowgirl "modifications" make your blood unappetizing to her).

There is one special item you can get from the old man at the Bazaar if you have Jin as your slave, but I never actually implemented the special orders, maybe I should remove it from the dialogue options.

Maybe you are referring to an apartment? In the apartment building there is one area you can enter as mouse (I don't remember any houses which require a mouse transformation in the residential district).

Free shapeshifting would be too much work to implement, given how RPG Maker works: it's the kind of stuff you either plan for at the start of the game, and then it's "just" a lot of effort, but it's actually almost impossible to pull off this late into development. Plus, revealing everything about the shapeshifters is actually a bad idea, believe me! XD

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Though I would not recommend manipulating the odds, since that can be a bit confusing for players grinding the table, if you must do it, you should warn or somehow tell the player so they don't end up wasting a huge amount of time trying to make money after it soft-locks.

 The old GTA San Andreas game had a similar way to make quick money. I think if you need to cap it, it should just have a daily amount of maximum bets. (For QoH, they could get you drunk or Sonya can distract you. It could even be a way to get into certain scenarios.)

As for the money, well, I'm pretty sure story-wise the QoH has quite a few nobles show up there, so it would make sense for Sonya to have a lot of money (though she probably won't want to give it away).

Also, one more suggestion: if Erica becomes a noble, she is able to bet more. The lore reason I would find for this is that since the QoH entertains nobles, they would take more cash from nobles in a high-risk, high-reward type thing. (I personally think a bunch of rich nobles are able and willing to bet more than the average townsperson.)

 Let me know what you think ;-;

Well, there are always ways to limit how much money one can make through gambling grinding alone: as I mentioned, I reduced the max size of the bet, which might already be enough, if not too much. There are other approaches too: you mentioned an idea I had with Sonya "nudging" you into stopping for the night, or limiting the bet size further but increasing it with each consecutive win in a session, so that you actually need some luck and can't just save-scum your way into riches too smoothly.

It's also worth mentioning that you shouldn't really need to grind to begin with, and if that's the case I can always tweak quest rewards upward, or add more money/treasure to find around the world, instead. Do let me know if some quests felt too stingy or if there is something that is priced too high.

well if you do implement some way to lower the payout which is not immediatly known to the player you should make it obvious

well i think somepeople just like having a huge amount of money in game side effect the elder scrolls im afraid

oh  my god you just had to reveal this little trick for money didn't you you just had to especially after i just found out about it unbelievable still i have one more method