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Glad you had fun with it. Yes, I'd like to have something more for chapter 4 and 5, that's one of the last things I have on my list of things to do.

You are right that I should change either the library entry or the tablets a little (I added the library after the temple, and I must have gotten a little overzealous with sharing some details, especially the Byr connection, so I'll remove that reference and make things less obvious/wrong). You gotta put yourself into Erica's shoes, though: she wouldn't be very willing to believe she descends from demons. Also, wars are fought all the time (I don't think the tablets refer specifically to humans as the enemy), so there should still be some ambiguity. Maybe I'll add more references to wars with and among other species, to muddy the water. XD

I was originally planning to add a couple of islands with a town/village for each, but this is one of the things getting cut for now. If I ever revisit Caliross with a "DLC" post 1.0, this is one of the things I'll likely add.

Yeah, I need to update the walkthrough (it's a bit hard to find the time, as it takes away from development).

Beatrix can be found at the pub, next to the Queen of Hearts (she sits at the corner). If you are a cowgirl she sends you away, though (the cowgirl "modifications" make your blood unappetizing to her).

There is one special item you can get from the old man at the Bazaar if you have Jin as your slave, but I never actually implemented the special orders, maybe I should remove it from the dialogue options.

Maybe you are referring to an apartment? In the apartment building there is one area you can enter as mouse (I don't remember any houses which require a mouse transformation in the residential district).

Free shapeshifting would be too much work to implement, given how RPG Maker works: it's the kind of stuff you either plan for at the start of the game, and then it's "just" a lot of effort, but it's actually almost impossible to pull off this late into development. Plus, revealing everything about the shapeshifters is actually a bad idea, believe me! XD

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Though I would not recommend manipulating the odds, since that can be a bit confusing for players grinding the table, if you must do it, you should warn or somehow tell the player so they don't end up wasting a huge amount of time trying to make money after it soft-locks.

 The old GTA San Andreas game had a similar way to make quick money. I think if you need to cap it, it should just have a daily amount of maximum bets. (For QoH, they could get you drunk or Sonya can distract you. It could even be a way to get into certain scenarios.)

As for the money, well, I'm pretty sure story-wise the QoH has quite a few nobles show up there, so it would make sense for Sonya to have a lot of money (though she probably won't want to give it away).

Also, one more suggestion: if Erica becomes a noble, she is able to bet more. The lore reason I would find for this is that since the QoH entertains nobles, they would take more cash from nobles in a high-risk, high-reward type thing. (I personally think a bunch of rich nobles are able and willing to bet more than the average townsperson.)

 Let me know what you think ;-;

Well, there are always ways to limit how much money one can make through gambling grinding alone: as I mentioned, I reduced the max size of the bet, which might already be enough, if not too much. There are other approaches too: you mentioned an idea I had with Sonya "nudging" you into stopping for the night, or limiting the bet size further but increasing it with each consecutive win in a session, so that you actually need some luck and can't just save-scum your way into riches too smoothly.

It's also worth mentioning that you shouldn't really need to grind to begin with, and if that's the case I can always tweak quest rewards upward, or add more money/treasure to find around the world, instead. Do let me know if some quests felt too stingy or if there is something that is priced too high.

well if you do implement some way to lower the payout which is not immediatly known to the player you should make it obvious

well i think somepeople just like having a huge amount of money in game side effect the elder scrolls im afraid

I'll cure you guys of your Skyrim addiction!!! Once I finish looting this random cave...

We'll see what I come up with. As I said, the bet size reduction I already did might be enough, so people can still grind a little, they just hit diminishing returns sooner. I am not really worried about balance in a single-player game, so long as it's not something completely abusable.