The fifth episode of the Jelly Brawl is out now! Big change this week!
Jelly Brawl is an upcoming physics based fighting game for mobile and PC.
However, for those of you who are more reading inclined or just don't have time for a video I've gone ahead and done a small tldr writeup for you here.
- I implemented Airconsole into the Game!
This past week I decided I wanted to support the airconsole platform so I've rethought the whole control scheme and local multiplayer system and implemented airconsole's api. This took a lot of time and iteration and took the whole week. I recommend you watch the video to see the process and what I learned about the platform through trial and error.
- I implemented Controller Support!
Along with this implementation came the introduction of full controller support. Throughout menus and the game. This supports plug and play so you can swap inputs on the fly and the control system and UI updates with you.
There currently is not a page active anywhere to follow development as it's a little too early in development for me to start that up however if you wanna follow development or support me, follow me on one of these platforms below:
My Twitter: https://twitter.com/ColeChittim
My Instagram: https://www.instagram.com/cole.chittim/
My YouTube: https://www.youtube.com/channel/UCZAyplO0M83Vq2knyq2STNw
Thanks for reading/watching =)