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Oh piano is a thing? Hell yes. I didn't find any of the melodies to be that memorable, but it was really pleasant to listen to. It really set the tone for the game, together with the theme of stars. It almost feels post-apocalyptic, or pre-industrial revolution. It feels like the game is hinting at the dark ages (when science essentially got reduced to nothing in europe for three hundred years). You've sparkled in a bit of religion, a bit of science, a fair bit of beating the shit out of orange blobs and I'm really enjoying it. 

I feel like this game is so much more feeling than it is mechanics. The combat and platforming is okay-ish (though the "heavier" / delayed and more thoughtful combat was quite an interesting change), but the mood is what really makes it interesting for me. I adore the characters, the music, the interaction. I got shivers really early in the game from hearing the little snoot pal speaking about the stars. When I got to the end I really went "the fuck? there isn't more?". I'd love to play more of this.

Fantastic work.

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Glad you liked it! I’m gonna release a small update in a bit to make the platforming and combat feel a little better. I also feel like the combat is a little dry now, I might tweak it a little.

I had a lot of fun writing the dialogue for this game. Setting up a mystery is super fun (and really easy), so I’m happy you enjoyed the story so far. The hard part comes from making some kind of payoff to all the mystery that was set up.

Since the game is unfinished, the story’s in this weird ‘superposition’ where people get to imagine the best version of it, but if I finish it, that all collapses and that’s a little scary.

Either way, thanks for stopping by and for the comment!