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I dont know the terminology, but using single pixels over a brush size like 2x2, making putting them with other art difficult, a surprisingly large amount of art suffers from not meshing with other art

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Ah yes, I agree. Having the pixels be actually pixels, not doubled or tripled, (if that's what you mean) is crucial. Also palette consistancy helps too :)

As for large pixel-art Bosses, I do plan on making more variety of them, I'm just not as good at animation yet so it takes a lot of time for me to make one. That's why I mostly stick to Tilesets.

But I do have a large Devil/Demon like creature currently in the pipeline :)

god speed lemon