The inteface and Ui also do not help. Everything seems smaller then in other vns for no good reason, and character sprite is haunting me somewhere from the right side at all times. It all really distracting and get in a way of experience.
I'm working on it. This is the first release, there will be jank. Renpy has this annoying setup, where you have to configure the text size for multiple platforms. I simply didn't focus my energy at this, but at the writing, the UI will change.And it doesn't sound like the moving character thing is for you. That is fine.
First of all, animations in this game are overused. ANimating character sprite both in and out of CGs as well as locations as if you are recording on camera in real time feel completely unnecessery and distracting.
Animations in the beginning of the story are lacking atm. I made them as I went along, writing the story. I then went back and changed some things, but I see there are some.. 'bugs' I would almost say. Where the same annoying animation is looping badly, again and again. Things like these will be better in future releases.
I'm not sure what you mean by 'both'. It's either CG, or sprites (which is also CG, but yeah). The CG is occasional, the sprites are primary.
The CG in the first scene is primitive compared to what you'll see later. I'm using KlingAI, and it.. evolved while I was making the first chapter.
It takes a lot of work and money to animate this, because there are so many 'flukes' - not being able to completely control what you get. I've spent $150 on compute so far, I think. Not that that is important, I chose this and I am excited about the possibilities.
The landscape scenes are supposed to be with a static camera angle, but that very rarely succeeds, to as an example. I work with what I get.
When fox thing lead protagonist to a house, protagonist goes on the balcony by himself and states he was living here for a long time?...
No that's a misunderstanding, but I can see how that may need to be rephrased. What he's saying, is that he's lived in the general area where the beginning of the story takes place, and he believes to still be in that area - which is not the case.
"The point of furry isekai's (or at least the descibtion of the game makes me believe that this is na isekai) Is to transpor a protagonist from the world familiar to us to a world that doesn't." I'm not sure what you're talking about, I don't know what isekai means. Maybe I should, but - If it's a story format, I'd just say you've got it wrong. I'm not following any style or format, other than my own, I'm not trying to emulate anything.
Yet here in original world seems like anthro people are commonplace, so that's automatically makes this world unfamiliar to us. And then we get transported to another which... is also unfamiliar to us...
I'm working on this. This is a major "suspension of disbelief" in the story. ..And t's simply not explained in the first chapter. I understand you want some answers, and that you'd like things to feel natural in that regard. I'm working under the premise that the MC is in shock, and under a spell, perhaps of his own making, perhaps something else.Yeah, the whole thing is just a mess.
Please understand, that this is not a finished story - this is just the first chapter - and even that, is not finished. Honestly I find your critique unreasonably harsh, and I suspect it might be a language issue for you as well. I want to listen to fair criticism, but I don't understand your hostility.