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I'm so glad to finally play this demo!  Been looking forward to it for years!  Had a blast, so feedback time I suppose!


* I got stuck in the house because I could hardly see the outline of the door; may I suggest an up arrow icon whenever Mel stands by a door she can go in/out?

* Clunky ladder/jump physics are...actually super welcome.  I'm glad that Mel feels like a heavy android and moves somewhat slowly.

*I definitely feel like there should be a checkpoint between getting the gun (which requires some puzzle solving) and a puzzle involving spikes and buzzsaws?  It felt like there was a long stretch between checkpoints, and no one likes to re-solve long puzzles!

* I did enjoy the tricky puzzles though!

* Missing a jump from the top of the silos is a clever (if unintentional) way of implementing a death pit without actually having a death pit (because you take fall damage, get shot and immediately blown up by a grup), and I just want to respect that.

* For the boss, it feels like Mel's crouching shot SHOULD go underneath the boss (to help kill the crawlers), but it doesn't, so there can be a crawler hiding behind the boss sprite.  Just an annoyance, really.


Overall, solid demo!  Can't wait to see more!

Thanks! I really appreciate the feedback, and yeah a couple of puzzles will be made less dangerous and made more clear. I'll also make the save/recharge near the gun more easily accessible in the mind of the player. Overall the game is lacking in polish and have some fundamental mechanical flaws, but I'll work it out in the future!

You absolutely will!  Even without the polish and with the flaws, the demo's a blast to play.  I'm really looking forward to this.  :)  

How do you do the first thing where you rock the prisons in the intro?

Yeah sorry about that, it's clearly crap. Press left/right when Melon's cage is at her lowest point