So...is there any way to start as a female character, or penis only?
kal777
Recent community posts
Off to a good start!
Right now the respawn simply puts you back at the main menu, checkpoints may be good for the next pass.
I don't know if it was intended, but you can press the first button multiple times in a row, which spawns several slimes.
The second tree in the big room cannot be de-leafed!
The spritework is fun, and honestly I really enjoyed the bits you have so far.
HP resets after every fight, so it's..very difficult to actually lose now!
Also: the new battle interface, I feel like it's missing a "do nothing" action. Not even a Defend.
Items also don't restart every playthrough, but I'm sure you've noticed that. The stats sometimes also don't reset...
But I do like the new UI, I'm just curious why there's infinite HP lol.
I'm so glad to finally play this demo! Been looking forward to it for years! Had a blast, so feedback time I suppose!
* I got stuck in the house because I could hardly see the outline of the door; may I suggest an up arrow icon whenever Mel stands by a door she can go in/out?
* Clunky ladder/jump physics are...actually super welcome. I'm glad that Mel feels like a heavy android and moves somewhat slowly.
*I definitely feel like there should be a checkpoint between getting the gun (which requires some puzzle solving) and a puzzle involving spikes and buzzsaws? It felt like there was a long stretch between checkpoints, and no one likes to re-solve long puzzles!
* I did enjoy the tricky puzzles though!
* Missing a jump from the top of the silos is a clever (if unintentional) way of implementing a death pit without actually having a death pit (because you take fall damage, get shot and immediately blown up by a grup), and I just want to respect that.
* For the boss, it feels like Mel's crouching shot SHOULD go underneath the boss (to help kill the crawlers), but it doesn't, so there can be a crawler hiding behind the boss sprite. Just an annoyance, really.
Overall, solid demo! Can't wait to see more!
I actually ran into a problem where sometimes I would press left (or right) and they would simply...not push the cage, and I lose all my momentum. It's probably related to the timing/momentum calculation (that is, I noticed you can't push left while the cage is moving right), although maybe the timing between the cages?