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It's a bug, where if you go on a certain Waite choice/path it keeps the banging/slamming SFX that never quits.


Took care of it coding wise, doing a couple other tasks before uploading a new build. (It's an unfortunate side effect of Renpy's coding for looping sfx.)

I figured it was Ren'py weirdness. I just mentioned it to make sure you knew it was what they were mentioning.