Solid prologue, leaves me wanting more! I don't know what the plans are for the later chapters, but I hope they address in fiction the meta-game of juggling the different consumables in order to avoid death by quantity caps. (I, playing the game, know not to do a certain thing early on for arbitrary game mechanic reasons that I, if really in the scenario, would ignore/bypass. That could be strong tutorializing if it ties to the reality bending narrative, but would be weird and gamey if not.)
Anyway, I dug it! Took a little over an hour, and that was because I was super thorough about having redundancies even where it ended up not mattering and cost me an extra cycle.