Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

So I played the 0.2 version. You guys have a really big issue here. I don't know why you have an aim button before you can shoot. I don't know how that falls in-line mechanically with the game so far. I'd suggest having the camera of the player follow a bit farther in-front of the player model. So you don't have to constantly tap forward to get an enemy on-screen so you can shoot it. Instead of being able to run forward, I had to go a little forward, stop, little forward stop. Because the only range your current camera allows for the enemy to engage is that within a few shots the enemy will be able to attack. It leads to a very slow-paced experience, meanwhile with the attack dodging, you're trying to go with a faster experience. It contrasts each other a lot.

Hey, I really appreciate your feedback! This issue was resolved some time ago, and version 1.0 is scheduled to release this week.

If you're interested in staying updated on the development, feel free to join our Discord!