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Honestly, I feel the same way about the gameplay and I realised it about halfway into it's development. It's pretty gimmicky and some of the activators, like the trip wire, are pretty pointless considering that pressure plates do a similar thing but much better.

As for the sounds, sound generally isn't my strong suit and it always causes me problems so good to hear feedback about it!

Thanks for playing my games ^-^

This kind of thing happens in gamedev, it's no big deal 🙂 especially when you experiment with a new idea like this. I still think this is a brilliant concept, but it's certainly hard to make work... I feel like it's possible to iterate enough on his to make it fun, but it seems like a pretty tough design challenge.

And yeah, sound is tough 😅 the big thing is just making sure it's not too grating on the ears... I always use lots of random pitch-shifting to try to make repetitive sounds less obnoxious, but it's also down to the sound effects themselves, which are tough to make. Really great developers (see: better than me) provide sound options even in itch jam games, letting the users tune the volume of the SFX and music independently.

I recorded videos on all your games; I just need to come back to Super Quadrilateral Damage to get further. Expect videos on them Soon™