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(3 edits) (+2)

I got a death-spiral from an unending barrage of "building is not serviced by a storehouse!"

I ended up building a new storehouse near the effected building each time this popped up, until I had waaaaaay too many storehouses, which didn't even stop that from happening.

Since it was my fisheries (and only my fisheries) complaining about this, it was the end of my city.

I have no idea why this happened.  Even before the first notice, I had, on paper, enough storehouses, and all were efficiently placed.


One minor thing is that I would like to be able to place road-needing buildings without roads.  This is how I think - I like to place buildings before the road network.  It made for a lot of switching back and forth.


Fun game!

(+1)

Hello, dontnormally! What an unfortunate way to lose. If the conditions were satisfied (road connection, entrances facing the road, available worker etc.) it could've been a bug that wouldn't show up during our test plays. Let's hope that the issue doesn't happen to you again. We'll see to it as well before the update.

When it comes to overall building vs. road placement. It's been on our minds, and we're working on a solution that would allow free building and at the same time keep the need for road connection to make structures active.

Thanks for playing the game and coming here to drop a comment!