Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I completely understand your surprise—it can be tricky when your story unfolds one way, but the Nite Sprite evaluation suggests something different. It sounds like you’re encountering a mechanic we’re currently refining, and we really appreciate your patience as we work through these changes. We’ve left space in the guide (pages 140 and 161) for updates to clarify goal evaluation, so stay tuned for those!

Upcoming Improvements to Goal Completion Morning Confirmation: After the Rize Sprite step, you’ll be able to confirm your goal if you feel confident about achieving it narratively. Fate Step Adjustments: For confirmed goals, the Fate Step will determine the degree of success, offering rewards or complications. For unsure goals, it will reflect more uncertainty. Oracles: New Oracles will offer hints or feedback to guide your decisions. Dream and Passion Influence: These will now help influence goal evaluations based on your character’s motivations. Time as a Resource: You’ll have the option to spend extra Time Tokens to salvage a failed goal. For now, keep in mind that the Fate Step brings an element of unpredictability. Even if everything seems perfect during the day, the Fate Step may introduce some twists. After narrating your story, you’ll draw cards to determine if your efforts were successful, unsure, or even failed. It’s all part of capturing the unpredictable nature of life on the floating islands!

If the evaluation didn’t go as expected, try weaving that into your narrative—maybe an unexpected storm scattered the skybeast parents again, creating new story possibilities. We’re excited to improve this mechanic, and we’ll keep you updated!