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This is a lot of fun! Great work on the design!

I did hit a bug though.. not sure how to repro it either.

eventually I moved some little dudes away from a crystal but the the crystal still said that some of them were there when they weren't, and then I couldn't put anyone on that crystal.. later I made and upgraded a few more crystals but when I tried to put the little dudes on those new crystals they wouldn't be assigned. like I could still click on stuff and the little dudes followed me but they wouldn't let me assign them to anything halting the game completely.. was having a bunch of fun up to that point. 

Though I will say that when I was on the road to 1Mil things got pretty choppy. so that may have been the cause for the other bugs. I was playing on the web build, so maybe the exe is better about this

Hope this helps to find the issue! 

Thanks for the detailed report. Glad you were able to have some fun before that bug appeared. I'll be trying to figure out what happened and work on a fix. Thanks again.

I ran into the same bug. The problem seems to be with units levelling up. Often when a unit levels up, the idle worker count goes up. 

I'm guessing the unit gets replaced with an upgraded version, but the old version isn't completely disposed.

I think the reason you can't assign units when this happens, is the game is trying to assign a unit that doesn't exist.

The steps to reproduce seem to be to let a bunch of units level up, and then try and move them around.

Hope that helps

Thanks for the info.  I noticed that HUD too. Working on a handful fixes now. The HUD bug from level up was a simple issue where new creatures were auto assigned to follower list and also removed without  updating the HUD. No big deal.

The big game breaking bug looks to be an issue where the lists of creatures are not  updating properly, and creatures that should be followers are assigned to an object, or creatures that should be assigned to an object are listed  as followers.

An easy way to recreate the problem is to rapidly whistle a group of creatures while clicking a crystal or training bag.