It seems like once you have 5 defense, you can't die, and therefore can't leave the dungeon. An option to voluntarily leave would be nice.
Andrew
Recent community posts
An easy way to do that is instead of having the drones mine the nearest node, they can tag the nearest un-tagged node, then mine the tagged node. The downside is when there are fewer nodes than drones, the extra drones will just sit there...
Just a thought - it doesn't really change the gameplay, but might make it more visually interesting?
I was having the same issue. Had to read through the source code to figure it out...
If you focus entirely on Marla, you might fill up her third heart before the scene where she confesses to Lani, in which case you'll get the dildo scene. you have to wait until after the confession to fill up the third heart, then you'll get the library scene.
I ran into the same bug. The problem seems to be with units levelling up. Often when a unit levels up, the idle worker count goes up.
I'm guessing the unit gets replaced with an upgraded version, but the old version isn't completely disposed.
I think the reason you can't assign units when this happens, is the game is trying to assign a unit that doesn't exist.
The steps to reproduce seem to be to let a bunch of units level up, and then try and move them around.
Hope that helps
I just tested, and it seems that the displayed cost resets on prestige, but the actual cost doesn't - I bought the first autoclick upgrade, and after prestige, the button said it cost 25, but wouldn't let me buy it until I had 43.
I'm familiar with Godot, and while I don't know much about GD script, I've been debugging C# for decades. If you want me to take a look, I'm happy to.
