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i didn't work too much on the game today, but i already designed a basic interface for the main menu, where you can enter and send any text (for example names, gamertag or numbers etc).

As soon as you press return, the hashcode is read from the string and converted into a sequence of numbers, which then serves as the basis for the generation.

Picture shows this interface.


So, tomorrow it's time for what will be the most complicated part: designing the algorithm for world generation. But that will probably only take a certain amount of time because I can develop it in Unity and instantiate the areas and so on as ScriptableObjects.

To control it I thought about the fact that you don't move by typing words, but by pressing keys, like in graphical games. WASD and so on.

I also thought about the fact that the environment is displayed as a graphic, which is built up in several layers. I will work on both points tomorrow.

See you and thanks for the tips and the nice words^^