Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Okay i played the game for a little bit, but wow it is very difficult. I can barely go very far in the level 1 area without my party being completely drained from a few fights. 

It's tuned to demand attention to everything. I'm not a fan of how uninvolved RPG early games can be.

If it helps, you can get level 2 by doing the 2 missions that explain the library right away. And stat differences matter a LOT.

I'm buffing Novice TEN abilities in the coming patch though, keeping the Novice class kinda sucks right now.

I see... Then I should start probably over and rework my characters as I might have gave them poor traits.

It might help if I knew what effects each personality, virtue, and flaw haves at the start.

I've gone back and forth on showing those during creation, I guess I might add that next update.

If you’re going to try demanding high execution and threatening high lethality from the get-go, you need to give your players better insight into mechanics from the get-go as well, because you have chosen to set the floor higher, most RPGs derive complexity from nuances in skill choice You also should consider the very real risk of your demands reducing engagement by stifling variety

very well put.

I did implement descriptions in character creation by now, if you're curious.