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fun little hyper casual game. The game feel of getting momentum by spidermaning the balls is sic.

I just feel the glitch mechanic wasn't implemented idealy. It just seemed frustrating, as the player has no way to predict which balls you could connect to and which turn into glitches the next frame. (except if I'm missing something)

(+1)

I tried making it so the balls glitch out more the higher you get. Start out mostly fine and descend into madness the higher you get. I guess I'll need to tweak it slightly for the full thing. Thank you for playing. 

yea I see, it just seemed like at a certain point it is impossible to get further bc nearly every dot got glitched.

It's not impossible, you will always get a white dot somewhere. It does however get extremely difficult. That was how I enjoy playing games, hard mode for life. :D